I feel both theses games do different things and are appealing to two different groups. Mortal Shell feels like a demo in comparison to Hellpoint, but I still think it's an impressive showing from an indie developer, and I'm looking forward to seeing what they come up with next. (I'm not very good at video games, if that's not already abundantly clear.) Black Cerberus probably took me 100 tries to beat, maybe more. Again, I'll reference The Surge to state that THAT game may be more difficult, in its final levels, than almost anything. It's lighter than a lot of the soulslikes I've played. Once you get the hang of it, the game is much, much easier - but it's certainly punishing for the first few hours. The combat, especially the "shell" mechanic, is engaging and interesting. I haven't beaten it, but I'm pretty close, and I'll say that I think the game looks gorgeous and is a lot of fun. That being said, I do want to defend Mortal Shell a bit. I think The Surge nails this as well, but it's not in Mortal Shell. And that's another thing that Hellpoint gets right that few souslikes do - the sense of dread and fear. You're always curious about (and more than a little scared to discover) what's lurking around every corner. The sense of exploration in Hellpoint is incredible. Hellpoint is far superior to Mortal Shell, I agree. If anyone asked me which game to go for, it would be Hellpoint for sure which comes closest to the spirit of Dark Souls 1. I can't for the life of me understand why Mortal Shell got rave reviews while Hellpoint had a more subdued welcome from the critics. And though like Mortal Shell, enemy and boss variety in Hellpoint could have been more and are nothing to write home about, the great exploration made up for it, with many secrets. I mean, it gave me a real immersion of being in some alien world. I remember my jaw dropping when I saw the black hole close up in the Observatory and the otherworldly stairs of the Solar Promenade. In contrast, Hellpoint had some amazing level design. If you have an immersive level design, you can certainly overlook poor boss and enemy designs, but Mortal Shell couldn't accomplish it. I liked the Obsidian level, it was the part that redeemed the game for me. I think what Mortal Shell greatly suffers from is the short duration combined with very dull environments. Seriously, you can just do that and even beat bosses. Also, the game is literally broken if you just sprint attack every enemy you see. But bland environments except perhaps 1 area, poor boss design and too short a duration plague this game. I used Tiel with Hammer and Chisel which made it fun. The only thing good about Mortal Shell are the Shells which offer variety in combat. Really got to hand it to the devs for showing how to make an exciting game on a lesser budget. And having played the latter game, I can seriously say Hellpoint stands head and shoulders over Mortal Shell. I played Hellpoint first and just finished Mortal Shell. I felt like I was playing a souls-like with guns instead of blades when I played Remnant, and I still think of it as a game in the souls-like category.Īnd how does hellpoint (with guns) make you feel? tbh its the first time i hear this, i mean i like the game, its a nice game but its more serious sam than souls.The two most significant Soulslikes this year were Hellpoint and Mortal Shell. Remnant was no souls like as in didnt play like souls thats for sure Originally posted by ZAToM - whats good in the HOOD:why? what happened to remnant? i thought it was successfull and well received or did something happen?
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